Products
Vectoraster 8
Patternodes 3
Paragraphic
DotPass
Vlobs
News
Paragraphic available in Early Access
After many years of ideas and planning, and a little more than a year of active development Paragraphic is now available in Early Access.
This means you can download and try the application for free in a Trial mode with some limitations to exports. If you like it you can then buy a license that will enable you to remove the trial mode limitations, and of course support continued development towards the full 1.0 release.
Click below to find out more and try it out for yourself at paragraphic.design!
Paragraphic Testing phase 2 started
Development of the new cross-platform parametric 2d design app Paragraphic is has taken another big step towards release. While it's not feature complete yet the core features are now in place and a second testing phase with a larger group of testers has started.
You can follow the continued development of the app at the Paragraphic development blog. There you can also sign up if you're interested in being a tester, or just to get a notification when the app is eventually released.
Paragraphic development update, testing phase 1 started
Development of our new cross-platform parametric 2d design app Paragraphic is progressing more or less according to plan, and it's now getting close to a finished product. While it's not feature complete or stable enough for release all the major systems are now in place and a first testing phase with external testers is under way. Hopefully this will yield a lot of good feedback on what works and what doesn't.
You can follow the continued development of the app at the Paragraphic development blog. There you can also sign up if you're interested in being a tester, or just to get a notification when the app is eventually released.
Paragraphic prototype development
I've been working for a while on a new parametric graphic design project that I'm calling Paragraphic. It will aim to combine some of the key ideas and strengths of Vectoraster and Patternodes, but wrapped in a slightly more traditional UI, and crucially available cross-platfrom for both Windows, macOS and linux.
It's still very early in the development, but as a sort of experiment I've decided to start a development blog of sorts for the project. Inspired in part by some indie-game developers it'll feature progress reports on the development and some discussions about the thinking behind the structure of the app.
If you want to learn more about this project or and follow the development going forward, click below. You can also sign up already if you're interested in helping out as a tester during development, or just getting a notification when the app is eventually released.